Pagina 6 di 6

Inviato: lun mar 28, 2011 12:22 pm
da 72sq_Iva
Non e' che lo voglio segare a priori, come sappiamo IL2 e' un programma seriale ma alla fine ci facciamo delle belle missioni lo stesso in SEOW.

Il problema e' che piu' unita' (o "oggetti") aggiungi piu' devi calcolare, ed il tempo necessario per ognuna dipende dalla complessita' dei calcoli che devono fare.
Vi ricordate quando facemmo le prove con millemila carri su IL2?
Li' codice parallelo avrebbe potuto aiutare.

E Oleg, se ricordo bene, aveva promesso mari e monti, questo nuovo engine doveva essere cosi' universale da poter essere utilizzato anche per altri tipi di giochi.

Da qui a 4 anni probabilmente anche le macchine di fascia bassa avranno 4 core... e 3 rimarranno a grattarsi :dead:

Inviato: lun mar 28, 2011 1:56 pm
da 72sq_SilVal
Le perplessità di Filippo mi sembrano fondate.

Da quello che si legge in giro sembra che gli appassionati di IL2 più che godersi il suo successore dovranno fare l'ennesimo "atto di fede":

Acquistare cioè un prodotto che è ancora ad uno stadio di sviluppo molto primitivo, e sperare che i problemi più grossi vengano risolti in tempi ragionevolmente brevi.

Il problema è che Cod è ancora troppo indietro nello sviluppo per sperare in tempi brevi di sfruttarlo appieno e questo potrebbe essere un problema serio, visto che un simulatore che mostra grandi potenzialità di realismo, ma che è di fatto ingiocabile, potrebbe far fuggire una quota consistente di acquirenti.

Io stesso ho sostenuto lo sviluppo di Rise Of Flight, che fu pubblicato incompleto, tuttavia non sembrava avere già dal principio le lacune che mostra Cod, e adesso dover ricominciare la trafila di attese/ speranze e soprattutto mesi prima di potermelo godere non è che mi attiri molto.

:mumble:

Inviato: gio apr 07, 2011 5:55 pm
da 72sq_Popale
Ho smesso di aggiornare questo post perchè il male allo stomaco è stato tanto e anche perchè ho voluto sperare in una fatidica patch che magicamente risolvesse molti dei bug più grossolani.
Oggi è uscita la "beta patch" e questa è una nota edita da Luthier
[Quick Note - 1845 Moscow time]

Some additional points:

1. Many of you reported being unable to run the game in full screen now. The issue is actually a WIP feature. Until today, CoD only supported a pseudo full screen mode, i.e. a stretched window with no borders. Post-patch we'll have three modes: window, pseudo full screen, and true full screen. We just don't have a GUI switch for it yet, and it can't set it right.
This will be addressed in the live version of the patch.

2. As the patch mainly addressed graphics, the performance gain should have been most noticeable on older machines. The faster your videocard, the less increase in FPS. Eventually your CPU becomes the limiting factor.

3. We do have some additional optimizations that didn't make the beta, like I said. Trees are now a bit faster, and we've optimized block loading, the periodic load-unload of large terrain swatches as you move across the map.

4. If you cannot launch the game, I don't have a fix at this time. We're trying to figure out why this may be happening. Probably a version mismatch somewhere, or it may be connected to the #1 above.
If you wish, you can downgrade to the earlier version by simply right-clicking the game in steam, selecting Properties, and then going to Local Files - Verify Integrity of Local Cache.

And the most important note. If you notice REDUCED performance, crashes, or any kind of other crippling issues, it is extremely important you post your system specs including your version of Windows. That's the only way we can troubleshoot your problem and make sure it disappears by tomorrow!

Thanks again everyone, please keep at it!
Sto aspettando ad upgradare il computer per non cascare in problematiche tipo nvidia/ati in il2, ma se mi scrivono che su macchine prestanti non si vedono benefici (infatti gli utenti del forum lo ribadiscono) che c@zzo faccio? :rage:
Comprarlo adesso mi sembra proprio una presa in giro.
Anch'io, come voi, ho comprato RoF anche se non ci volo mai, si fa parte di una comunità e bisogna partecipare ma questa mi sembra una truffa bella e buona. :liturgico:

edit
Oltre modo ripensando a tutto quello che hanno scritto prima che uscisse, esempio l'evento di Mosca dove "era colpa dei computer che avevano a disposizione" se il programma non andava. NON ERA VERO, sono mesi che ci prendono per i fondelli sapendo benissimo che cosa stava capitando. Bastardi :vomit:

Inviato: ven apr 08, 2011 12:21 am
da 72sq_KOS
mò non è per fare l'uccello del malaugurio, ma se Oleg ha buttato fuori Cliffs of Dover, è solo per raccimolare soldi. Secondo me il gioco è ancora in stato di BETA totale... qua manco siamo ai livelli di RoF alla sua uscita, almeno lì si riusciva a giocare senza avere tutti sti casini.

Mamma mia... mica l'hanno persa la cosa di prendere per i fondelli la gente. Gli è rimasta dall'espansione del PE-2.

Inviato: ven apr 08, 2011 2:55 pm
da 72sq_Popale
Old Today, 11:41 AM
Oleg Maddox Oleg Maddox is online now
Senior Member

Join Date: Oct 2007
Posts: 1,033
Default Small word from Oleg Maddox
Hi all,

1. I don't think that CoD is thinking ship even if I would left completely.

2. Guys working hard to solve different things in a code.

3. Soon will be patch. Hope today, but not sure. There should be major first fixes for the microfrizes. Then in time will be big patch and as usual in the past with Il-2 series releases who still remeber it - with some new content I think. Maybe in a month or so. At least I think so.

4. I'm not in vacation. Yes,, I plan completely new things. Including in simulation.

thats all for now. I will tell more when I will be ready, or you allwill hear it by other channels, becasue I now can't spend so much time for readiung forums like in the past..

Be sure all posts with normal input of bugs without histeria development team is reading and put it in the list, if they are real bugs.
Reply With Quote
Non posso scrivere parolacce altrimenti il comandante mi degrada, questo è un Farabutto con la F maiuscola.

Inviato: ven apr 08, 2011 5:53 pm
da 72sq_SilVal
IN realtà a quanto sembra, Oleg Maddox ha abbandonato lo sviluppo di Cod già da tempo, per cui non è lui il responsabile ora.

In ogni caso si è abbondantemente capito che il simulatore è stato rilasciato largamente incompleto, per cui, sperando che non venga abbandonato lo sviluppo, dovrà migliorare per forza.

Come sostituto di IL2 per ora è inutilizzabile, quindi mettiamoci l'anima in pace.

Spero che il team di sviluppo si dia da fare, visto che ci sono sempre gli "entusiasti" del forum 1C che presumo abbiano acquistato il sim e quindi ne abbiano finanziato lo sviluppo per i prossimi mesi.

Per adesso però mi asterrò dall'acquistarlo, visto che non sono sicuro che giri sul mio pc ed è inutile adesso potenziare il proprio hardware, almeno finchè Cod non sarà fluido con decine di aerei sui pc più potenti.

Del resto non ho tempo e voglia per smanettare con config.ini, patches e contropatches per cercare di fare funzionare il giocattolo.

Aspetterò quindi che funzioni come si deve.

In ogni caso IMHO questa politica di rilasciare giochi programmati a metà non è corretta.
Gli sviluppatori di ROF furono onesti e dichiararono dall'inizio che si trattava di un Work in Progress, qui invece ci hanno sbandierato per anni la presenza di mirabilie di realismo e invece al punto in cui siamo, ci vorranno mesi prima di poterle apprezzare.

Inviato: mar mag 17, 2011 12:04 pm
da 72sq_Popale
ma chi ha bisogno di CLOD?
Offline StG77_HaDeS

Administrator
IL2 Addict
*******
Gender: Male
IL2 Ultr@Pack

UP 3.0 RC 1 Readme.
« on: April 15, 2011, 09:31:07 PM »
This is a "ReadME" in progress. That's why it will remain locked for the time being until i finish a big part of it.

UP 3.0 RC ReadMe. Credits and individual infor for the various addons can be found at the respective links.

Flyables

Jets

The Jet Era:
http://www.sas1946.com/main/index.php/t ... 158.0.html

F-86A-5 Sabre, 1949
F-86E-10 Sabre, 1952
F-86F-25 Sabre, 1953
F-86F-25 Sabre (6-3 Wing), 1953
F-86F-30 Sabre, 1953
F-86F-40 Sabre, 1954
F-86K Sabre Dog, 1955
CA-27 Sabre Mk31, 1954CA-27 Sabre Mk32, 1955
FJ-3M Fury, 1956
MiG-15(bis), 1950
MiG-15(bis), 195
MiG-15SB Fagot, 1952
MiG-17A Fresco A, 1952
MiG-17F Fresco-C, 1953
MiG-17AS Fresco (Multi-Role), 1955
MiG-17PF Fresco-D/E, 1956

Messerschmitt Me-262 Ultimate Pack
http://www.sas1946.com/main/index.php/t ... 797.0.html

Improved 3d, LODS and weapons loadouts and new slot variant:

Me-262V-3
Me-262A-1a
Me-262A-1aU4
Me-262A-2a
Me262NJ
Me-262HG-II

Me-262B-1a NachJaeger
http://www.sas1946.com/main/index.php/t ... 278.0.html

Ar-234B Nachtjaeger
http://www.sas1946.com/main/index.php/topic,1362.0.html

Boeing KB-29P & Republic F-84G ThunderJet
http://www.sas1946.com/main/index.php/topic,1880.0.html

Grumman F9F2 Panther
http://www.sas1946.com/main/index.php/topic,980.0.html

F-80 A & C ShootingStars
http://www.sas1946.com/main/index.php/topic,1056.0.html

Single Enine

Bf-109 Ultimate Pack v3.1
Features
- Covers entire range of 109s from E to Z (N.B. Jabos and Trops combined into parent slot)
Emil: E-1, E-3, E-4, E-4/B, E-4/N, E-7/B, E-7/Z, E-7/N
Fredrich: F-0, F-1, F-2, F-2/U Galland, F-3, F-4, F-4 1.3ata, F-4/Z
Gustav: G-1, G-2, G-3, G-4, G-5, G-5/AS, G-6, G-6 1.3ata, G-6 Erla, G-6 Tall Tail, G-6 late, G-6/AS, G-14/AS, G-14, G-10, G-10C3, G-10 Erla
Kurfurst: K-4, K-4C3, K-6, K-14
Other: Z
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance on new 109s
- Compatible exclusively with Der Wurstenfuch's Combined Cockpits v4 (not tested as of yet with default HSFX)
- Accurate 3D for all models
- New LOD1 shadows for all
- Opening canopies, which are affect FM when open in flight
- Dynamic and working Trop Filters
- New 'All Holes Solved' Plus mod (for all 109s)

http://www.sas1946.com/main/index.php/t ... 700.0.html

SAS Spitfire Pack - MkI early, Mk I, MkIb, MkIIa, MkIIb & MkVa (v3.0 for 4.10m)

Features:

- All early model Spitfires now in one convenient pack
- New 3D model for Spitfire Mk II
- Sliding canopy, with taxi view
- Non sequential plane in squadron fuselage codes
- Individually adjusted flight models
- Wing cannon jamming on MkIb
- Manually retracting undercarriage on Mk I early

Visit the link for credits and info.
http://www.sas1946.com/main/index.php/t ... 798.0.html

SAS Hurricane Pack v2.1 *4.09m & 4.101m*
Features
- Covers entire range of Hurricanes
Mk I: I early with Watts 2-blade prop, Ia 12lbs boost with Rotol prop
Mk II: IIa, IIb with added bomber and VVS loadouts, IIb VVS Field Modded, IIc with bomber and VVS loadouts, IID
Later/Other: Mk IV, Sea Hurricane Mk Ib, Sea Hurricane Mk IIc
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance, including new FMs for Trop models
- Accurate 3D for all models, including remapped trop filters
- Opening canopies
- Accurate default skins plus a large selection of additional paintschemes included (more to come soon from FriendlyFlyer)

Visit link for Credits and info:
http://www.sas1946.com/main/index.php/t ... 699.0.html

Supermarine Seafire F. Mk XV
http://www.sas1946.com/main/index.php/t ... 799.0.html

By Anto, Zorin', Birdman, Karaya, Nightshifter , SAS and UP Team for testing

AMT - Spitfire L.F. Mk.XVIe Pack Version 2.1 for 4.101m
Features

* Represents the Spitfire L.F. Mk.XVIe variants with bubbletop
* Sliding Canopy (Do not exceed 250kmh TAS when open)
* New 3D for nose, canopy and fuselage
* Custom Flight Models
* Dynamic Centre of Gravity
* Historically Accurate loadouts
http://www.sas1946.com/main/index.php/topic,2772.0.html

Seafires MkI, II, II 4xHispano, II Merlin45, II Merlin50
http://www.sas1946.com/main/index.php/topic,1663.0.html

Griffon Spitfires
SPITXIIearly
SpitfireMkXII
SpitfireMkXIVC
SpitfireMkLFXIVE
http://www.sas1946.com/main/index.php/topic,8702.0.html

Tempest Mk.II
http://www.sas1946.com/main/index.php/topic,7646.0.html

Gladiators & Sea Gladiator
http://www.sas1946.com/main/index.php/topic,2585.0.html

Fairey Battle MkII
http://www.sas1946.com/main/index.php/topic,1119.0.html

Tiger Moth
http://www.sas1946.com/main/index.php/topic,1824.0.html

TyphoonMkIB
TyphoonMkIBLate
TempestMkV11Lbs
TempestMkV13Lbs
http://www.sas1946.com/main/index.php/topic,1070.0.html

Miles Magister M14A
http://www.sas1946.com/main/index.php/topic,2708.0.html

SeaFury MkI
SeaFury MkX
http://www.sas1946.com/main/index.php/topic,179.0.html

A6M Pack v2011.01.01b
http://www.sas1946.com/main/index.php/t ... 774.0.html

This currently replaces ALL the stock variants with JapanCat's new ones including New Historical Type99-1 and Type99-2 20mm cannon for the Imperial Japanese planes that replace the wrong Ho-5s of the Army Air force.

Ki-44 Shoki
http://www.sas1946.com/main/index.php/topic,8711.0.html

N1K1 Rex
http://www.sas1946.com/main/index.php/topic,969.0.html

SAS Bf109 B, C & D Pack
Bf-109B-1
Bf-109B-2
Bf-109C-1
Bf-109D-1
Bf-109D-1Late
http://www.sas1946.com/main/index.php/topic,5018.0.html

Ju 87 pack
Ju 87D-1
Ju 87D-3 with Jumo 211J
Ju 87D-5 with Jumo 211J
Ju 87D-7
Ju 87D-8
All 87D with WB 81A & B (drei MG-81Z), WB 20 (zwei MG-FF).
For all 87D the aircraft empty weight 3700 kg +.

Ju 87G-1 armor on external models
http://www.sas1946.com/main/index.php/topic,7910.0.html

Fw190 D-11
Fw190 D-13
http://www.sas1946.com/main/index.php/topic,1544.0.html

Fw190 A-2
Fw190 A-3
http://www.sas1946.com/main/index.php/topic,1470.0.html

Fw190 A-7
Fw190 A-7 Sturm
http://www.sas1946.com/main/index.php/topic,373.0.html

Fw190 A-5 U14 Torpedo Bomber
http://www.sas1946.com/main/index.php/topic,1509.0.html

Fw 190G-1, 2, 3, 8
Fw 190F-1, 2, 3, 8
http://www.sas1946.com/main/index.php/topic,7702.0.html

Hs-123
http://www.sas1946.com/main/index.php/topic,524.0.html

AVIA S-199
http://www.sas1946.com/main/index.php/topic,5228.0.html

He45C
He51C1
http://www.sas1946.com/main/index.php/topic,7980.0.html
http://www.sas1946.com/main/index.php/topic,7759.0.html

Skyraiders
http://www.sas1946.com/main/index.php/t ... 170.0.html

P-47B-15
http://www.sas1946.com/main/index.php/topic,5704.0.html

Stinson L-5 Sentinel
http://www.sas1946.com/main/index.php/topic,2252.0.html

T-6 Texan
http://www.sas1946.com/main/index.php/topic,4658.0.html

SNJ-5
http://www.sas1946.com/main/index.php/topic,4953.0.html


F4FM-2 (Replaces Stock)
http://www.sas1946.com/main/index.php/topic,3977.0.html

P-26 Peashooter
http://www.sas1946.com/main/index.php/topic,638.0.html

PZL-23B
PZL-42
RWD-10
P-11F I.A.R
http://www.sas1946.com/main/index.php/topic,3396.0.html
http://www.sas1946.com/main/index.php/t ... 721.0.html
http://www.sas1946.com/main/index.php/topic,2637.0.html

RWD-8
http://www.sas1946.com/main/index.php/topic,1860.0.html

Morane-Saulnier 502 "Criquet"
http://www.sas1946.com/main/index.php/t ... 212.0.html

CR-32
http://www.sas1946.com/main/index.php/topic,674.0.html

Polikarpov R-5 Flyable
http://www.sas1946.com/main/index.php/t ... 131.0.html

MiG-3 16 series
MiG-3 19 series (in the game designated as the UD)
MiG-3 27 series (2xUBS) (in the game designated as 2xUB)
MiG-3 34 series (2xShVAK)
MiG-3 AM-38
http://www.sas1946.com/main/index.php/t ... 907.0.html

These also replaces the Stock models as they are more detailed.

U-2 Pack:
U-2NB, nightbomber variant, two seated , dual controls.
U-2UT , trainer version
U-2VS with SHKAS mounted in rear
U-2VS , standard stock game version (already in your game) but now with cockpit and gunner position, improved 3d model, improved default skin
http://www.sas1946.com/main/index.php/topic,1096.0.html

LaGG3-1 Series
http://www.sas1946.com/main/index.php/topic,541.0.html


Su-26
http://www.sas1946.com/main/index.php/topic,2965.0.html

I-16 UTI 4
http://www.sas1946.com/main/index.php/topic,3494.0.html


Yak-7UTI
Yak-7V
http://www.sas1946.com/main/index.php/topic,564.0.html

I-16 Complete Pack
I-16type10WC
I-16type10
I-16type17
I-16type18-BS
I-16type24
I-16type27
I-16type28
I-16type29
http://www.sas1946.com/main/index.php/topic,26.0.html

I-15-M22
I-15-M25
http://www.sas1946.com/main/index.php/topic,1420.0.html

Arado 196T-0 Naval (For use with Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/topic,8374.0.html

Bf-109T (Carrier version for Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/topic,7580.0.html

Ju-87C (Nava Version for Graf Zeppelin carrier class)
http://www.sas1946.com/main/index.php/t ... 313.0.html

D3A2
Ki-43III
J2M3
J2M5
J2M5_Kai
N1K2JA
N1K3A
N1K3J
N1K4J

By Tainan Kosho. These also replaces the stock slots with new 3d, cockpits and weapons where applicable.

Twin-Engine

He-219 UHU
http://www.sas1946.com/main/index.php/t ... 057.0.html

P-38E
P-38F-1-LO
P-38G-5-LO
P-38G-10-LO
P-38G-15-LO
P-38H-5-LO
P-38J-10-LO
P-38J-15-LO
P-38J-25-LO
P-38L-5-LO
http://www.sas1946.com/main/index.php/topic,4528.0.html


Bf-110C-1
Bf-110C-7
Bf-110D-3
Bf-110E-1
Bf-110F-2
http://www.sas1946.com/main/index.php/topic,813.0.html


Me 410-A
Me 410-B
Me 410-D
http://www.sas1946.com/main/index.php/topic,1278.0.html

BeaufighterMkX
BeaufighterMkI
BeaufighterMkIF
http://www.sas1946.com/main/index.php/topic,996.0.html

Bf 110 G-4 NachtJaeger.
http://www.sas1946.com/main/index.php/topic,1034.0.html

P-38M Night Fighter
http://www.sas1946.com/main/index.php/topic,5758.0.html

Me 410-D Nachtjager
http://www.sas1946.com/main/index.php/topic,3705.0.html

He-111P-2
http://www.sas1946.com/main/index.php/topic,896.0.html

Vickers Wellington
http://www.sas1946.com/main/index.php/topic,2737.0.html

Ju-88C-6 Day Fighter
Ju-88C-6NJ NachJaeger
http://www.sas1946.com/main/index.php/t ... 025.0.html


Blenheim MkIVF
A-20 Boston MkIII
A-20 Boston MkIII Strafer
http://www.sas1946.com/main/index.php/t ... 096.0.html
http://www.sas1946.com/main/index.php/t ... 960.0.html
http://www.sas1946.com/main/index.php/t ... 451.0.html

Mosquito FB MkVI Coastal Command

http://www.sas1946.com/main/index.php/topic,9973.0.html

Mosquito B Mk16
http://www.sas1946.com/main/index.php/topic,1108.0.html

Mosquito TseTse
http://www.sas1946.com/main/index.php/t ... 713.0.html

Mosquito Night Fighter Mk II
http://www.sas1946.com/main/index.php/topic,5349.0.html

A-20DB-7 Boston MkII, 1940
http://www.sas1946.com/main/index.php/topic,1126.0.html

G4M2e Betty (replaces Stock One.)
http://www.sas1946.com/main/index.php/topic,3284.0.html

Pe-2 series-32
Pe-2 series-206
Pe-3 field mod
Pe-3bis serial
http://www.sas1946.com/main/index.php/topic,3842.0.html

He-111 H-21
http://www.sas1946.com/main/index.php/topic,1111.0.html

C-47 "spookie"
http://www.sas1946.com/main/index.php/topic,6350.0.html

Heavies

Avro Lancaster
http://www.sas1946.com/main/index.php/topic,4359.0.html


Halifax
http://www.sas1946.com/main/index.php/topic,1071.0.html

Ju-52/3mg3e
Ju-52/3mg4e
Ju-52/3mg5e
http://www.sas1946.com/main/index.php/topic,1522.0.html

Seaplanes

L-5 Sentinel floatplane.
http://www.sas1946.com/main/index.php/topic,9177.0.html

PBN Nomad & PBY Catalina
http://www.sas1946.com/main/index.php/topic,476.0.html

Former AI Planes made flyable:

P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3
MS406
MS410
MS-Morko
N1K1-J
N1K1-Ja

A5M4
AR-196A3
B17D
B17E
B17F
B17G
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
C-47
DB-3B
DB-3F
DB-3M
DB-3T
FW-189_A-2
FW-200-C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI-200
MACCHI-200-7
MACCHI-200-7FB
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS

by PeaceLovinHippy & Lt.Wolf

Later Aircraft Additions:

B29 Silverplate
Spitfire MKI
Spitfire XII
Spitfire XIV’s
Hurricane Mk IID
Mosquito XIV

By, Mr Jolly, Ranwers, Magpie, Zeppo, Vpmedia, Hunin, Fatduck, DrJones, Waggle, Flushy, Zorin, Howlin


Helicopters

Sikorsky HRS3 & H19D
http://www.sas1946.com/main/index.php/topic,7862.0.html

Bell47 - updated v1.2
http://www.sas1946.com/main/index.php/t ... 100.0.html

Features

CY6 Command and Control addon
http://www.sas1946.com/main/index.php/t ... 289.0.html

CY6 Arty Barrage
http://www.sas1946.com/main/index.php/t ... 517.0.html

Skip Bomb fix by |ZUTI|
http://www.sas1946.com/main/index.php/t ... 554.0.html

Extra Features in UP 3.0 RC


|ZUTI|'s MDS Version 1.2 with multi crew support and many more extra features.
MDS now also incorporates Fireball's CTO, Bomb Bay Doors and Hotkeys addons.

AI Triggers and Gunners Sniper Fix by II/JG51-Lutz.

New Ship Damage Logging feature by WildWillie.

Possible Features in UP 3.0 Final.

Dynamic Weather by Lutz
Realistic visibility for AI towards Sun and through Clouds.


Weapons Addons

After almost 1 year of intensive work, data collecting and 1000s of hours testing i present you the Weapons addon that will be included by default in next UP. No more unfair performance for specific guns and cannons.
Every gun/cannon was trimmed not only regarding its actual performance but also in comparison with the rest guns/cannons in game.

After several months of testing we found that for some weapons, mainly small caliber guns and few of the cannons, there was the need to change their real life data so they could perform realistic and accordingly to the rest of the weapons.

Here is the methodology we used to achieve this:

A) if the performance of a weapons is lower or higher we tried to trim its penetration ability and explosive radius to achieve realistic performance.
B) If the above method was not enough to achieve this then the next step was to alter its belting to achieve satisfactory results.
C) If the above method was unsatisfactory then we tried to lower or increase the HE ammount of the bullet to achieve historical accuracy.

The characteristics that were not changed are the Rate Of Fire, the Bullets Weight and the Velocity.

Our data were mainly from the Flying Guns of WWII By Emanuel Gustin and Tony Williams, from Williams webpage here: http://www.quarry.nildram.co.uk/
and from other reliable sources on the internet.

Now the testing methodology and our theory of the weapons damage in real life is this:

A) Theory of Weapons lethality in WWII:

Data taken from the Cartridge lethality table in Williams page: http://www.quarry.nildram.co.uk/WW2guneffect.htm

Theory:

We know that historically it took in average 4bullets of a MG151/20 to down a fighter.
The average Cartridge Damage of a MG151/20 bullet is 151,67. SInce for bullets a needed to down a fighter plane, we can assume that 606,68 is the average damage that a fighter can take before he is going down.

Which leads us to the following table:
Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
Browning.303 7.7x56R 1 10,25 (2x8.6/4x11) 59,5
MG 17* 7.92x57 1 10 60,988

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
MG 131 13x64B 3 31,67 (27/2x 34) 19,27
Breda-SAFAT 12.7x81SR 3 28,33 (2x27/31) 28,33
Ho-103 12.7x81SR 3 ? ?
.50 Browning M2 12.7x99 4,5 46 12,25
12.7mm UB 12.7x108 6 57 10,7
MG 151/15 15x96 13-17 77,8 (61/4x82) 7,84

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
20mm ShVAK 20x99R 11 118,3 (86/19x120) 5,128
Berezin B-20 20x99R 11 118,3 (86/19x120) 5,128
20mm Type 99-1 20x72RB 12 123 4,932
MG-FF 20x80RB 14 136,2 (2x90/89/2x206) 4,454
20mm Ho-5 20x94 10 141,5 (78/127) 5,918
MG 151/20 20x82 16 151,67 (110/109/236) 4
20mm Type 99-2 20x101RB 15 154 3,94
Ho-1 / Ho-2 20x125 18 177 3,43
Hispano II 20x110 20 197,5 (201/194) 3,07
Hispano V 20x110 20 197,5 (201/194) 3,07
VYa-23 23x152B 26 276 (228/2x300) 2,2

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
MK 108 30x90RB 58 580 1,046
MK 103 30x184B 99 990 0,628

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
37mm M4 37x145R 64 645 0,94
NS-37 37x195 106 1060 0,572

Weapon Dimension Cartridge Power Cartridge Damage Bullets/ Fighter
Ho-301 40mm CL 27 269 2,255

The above conclusion/theory was made by Emil and it is the most correct approach we can have based on cartridge destructiveness in game as things like reliability of weapons are not taken into consideration by Game's engine.
Althoug this theory looks very valid Gryphon, from the War Birds Of Prey admins made a very logical point:
-------
Quote from: Gryphon

I've re-read the nildram reference and think that the above is the best methodology we are going to get. To explain why IRL it took only 4 hits from a MG151/20 to down a fighter, consider this: if I was sitting in a fighter and it got hit by any cannon shells, I'd be out of that fighter so damn fast all you'd see is a blur! WW2 fighters were notorious for catching fire or suffering structural failure such that the gyroscopic forces would prevent the pilot getting out. In game, different story. Pilots stay on board until the controls dont work, its burning, or otherwise terminal. So in game we must expect more than 4 hits for a kill. I think that's even true for the AI we test against - having shot down hundreds of them in the past few weeks, the AI rarely bails out, so our kills will take more hits than those the Luftwaffe found. Make sense?

So what I suggest is we factor that in and raise our total cartridge power delivered to target from 606 to 1000 (for the Yak-7, other will vary).



-----

That would give us the following hits per kill:

Bullets per Fighter Table
Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Browning.303 7.7x56R 1 10,25 (2x8.6/4x11) 97,560
MG 17* 7.92x57 1 10 100,0

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Breda-SAFAT 12.7x81SR 3 28,33 (2x27/31) 35,298
Ho-103 12.7x81SR 3 28,33 (2x27/31) 35,298
MG 131 13x64B 3 31,67 (27/2x 34) 31,576,27
.50 Browning M2 12.7x99 4,5 46 21,739
12.7mm UB 12.7x108 6 57 17,544
MG 151/15 15x96 13-17 77,8 (61/4x82) 12,853

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
20mm Ho-5 20x94 10 102,5 (78/127) 9,756
20mm ShVAK 20x99R 11 111,5 (86/3x120) 8,969
Berezin B-20 20x99R 11 120 8,453
20mm Type 99-1 20x72RB 12 123 8,13
MG-FF 20x80RB 14 136,2 (2x90/89/2x206) 7,342
20mm Type 99-2 20x101RB 15 154 6,494
MG 151/20 20x82 16 185,4 (110/109/3x236) 5,394
Ho-1 / Ho-2 20x125 18 177 5,65
Hispano II 20x110 20 197,5 (201/194) 5,063
Hispano V 20x110 20 197,5 (201/194) 5,063
VYa-23 23x152B 26 276 (228/2x300) 3,623

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
MK 108 30x90RB 58 580 1,72
MK 103 30x184B 99 990 1,001

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
37mm M4 37x145R 64 645 1,55
NS-37 37x195 106 1060 0,943

Weapon Dimension Cartridge Power Cartridge Damage Bullets/Fighter
Ho-301 40mm CL 27 269 3,717

(All tables data calculated by Emil)

For the ShKAS and a couple of other small caliber guns i've took their muzzle energy and i calculated their destructiveness accordingly sine they used a known belting. Data for few small caliber guns like the SvAKS taken from here:

http://www.quarry.nildram.co.uk/Historic%20MGs.htm

B) Testing:

We tested the required bullets to take down a fighter as following:

I chose the Yak-1 as fighter because its Damage Model is one of the most adequate in game, it doesn't get fire quick, it does not have any "bugs" in its Damage Model, and it is a light fighter as it should.

Then Emil made a simple Co-operation mission in Bessarabia map having 20 Empty-Transit Rookie Yak-1 as targets.

Our test-planes have unlimited ammo and we shoot them until one of the following conditions occured:

A) Caught fire and explode
B) Lost controls and got into spiral dive or un-recovered dive
C) Pilot killed
D) Plane's wing or fuselage broke
E) Pilot bailed out

When all the 20 planes got shot down, we exit the co-op mission and then we calculated the hit bullets with the ammount of the planes, 20 in this case. The number that comes out is the Average bullets number for each plane.

All the guns in game tested and trimmed by using this method.
Here is an example of the co-op missions stats: (you have to start a Server and host a co-op being the only player).

MG131 13mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 6420
Hit Bullets: 668
Hit Air Bullets: 654
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
32.7

Ho-103 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4458
Hit Bullets: 734
Hit Air Bullets: 734
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.7

BredaSAFAT 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5304
Hit Bullets: 738
Hit Air Bullets: 738
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
36.9

UBs 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 4098
Hit Bullets: 357
Hit Air Bullets: 357
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------
17.85

Browning 12mm
-------------------------------------------------------
Name: StG77_HaDeS
Score: 2000
State: In Flight
Enemy Aircraft Kill: 20
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 0
Enemy Artillery Kill: 0
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Fire Bullets: 5028
Hit Bullets: 476
Hit Air Bullets: 476
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 0
Hit Bombs: 0
-------------------------------------------------------

23.8

The numbers below each report are the Average bullets number to bring a plane down with the tested weapon by dividing the total ammount of hit bullets with the number of the downed fighters (20).

Moreover 2 New types of cannons were created, the Type99-1 and Type99-2 for the Imperial Japanes navy fighters to replace the wrong Ho-5 that Il2 was using until now which was the cannon of the Army air force.
As my friend Stratodog said: "Yamamoto would be furious about this" ;)

This is the first time that Every gun/cannon is trimmed in game with relation not only the historical performance but the relativenes with the other weapons as well :)

Java Implementation:
StG77_HaDeS

Research:
Emil, StG77_HaDeS, Stratodog, Gryphon, Wimbly, Iain, AJD-NZ.

Calculations:
Emil, StG77_HaDeS, Gryphon.

Testing:
Gryphon, Emil, StG77_HaDeS, Iain, Wimbly, AJD-NZ, Stratodog, WildWille.

*
For the MG-17 the calculations did not take into consideration the fact that the Germans used a mix of Ball, Incendiary and Explosive bullets combined. Thus i have revised their Damage to around ~86 bullets per fighter.



Ships & Subs


Eight new ships (Old Carpenders)
http://www.sas1946.com/main/index.php/t ... 501.0.html

IJN Ryujo CV
http://www.sas1946.com/main/index.php/t ... 254.0.html

GrafZeppelin, PeterStrasser, ita Aquila Carriers.
http://www.sas1946.com/main/index.php/t ... 429.0.html

Colossus Class Carrier
http://www.sas1946.com/main/index.php/topic,8477.0.html

Type II and type VII UBoots
http://www.sas1946.com/main/index.php/topic,7108.0.html

Submarines Gato Class: USS Besugo,USS Nautilus,USS Permit and USS Spot
http://www.sas1946.com/main/index.php/topic,7079.0.html

HMS Fiji
http://www.sas1946.com/main/index.php/t ... 630.0.html

HMS Warspite
http://www.sas1946.com/main/index.php/t ... 186.0.html

US T2 class Tankers
http://www.sas1946.com/main/index.php/t ... 652.0.html

KMS Bismarck BB
http://www.sas1946.com/main/index.php/topic,6898.0.html

Ship-pack V2
http://www.sas1946.com/main/index.php/t ... 978.0.html

Transport Ships
http://www.sas1946.com/main/index.php/t ... 511.0.html

US Cruisers: USS Chester, USS Houston, USS Portland
http://www.sas1946.com/main/index.php/topic,6992.0.html

J Class Royal Navy Destroyer Pack v2
http://www.sas1946.com/main/index.php/t ... 191.0.html

Tribal Class Destroyer pack
http://www.sas1946.com/main/index.php/t ... 200.0.html

New Zealand coastal Steamer
http://www.sas1946.com/main/index.php/t ... 204.0.html

USS Boxer, USS ValleyForge
http://www.sas1946.com/main/index.php/topic,6993.0.html

PT boats
http://www.sas1946.com/main/index.php/t ... 024.0.html

Landing Craft, Mechanized
http://www.sas1946.com/main/index.php/topic,7592.0.html

Armed Merchant Ship
http://www.sas1946.com/main/index.php/t ... 037.0.html

Amphibious Assault Ship Pack
http://www.sas1946.com/main/index.php/topic,7714.0.html

Landing Ship, Tank
http://www.sas1946.com/main/index.php/topic,7390.0.html

Vehicles

Kubelwagen & Jeep
http://www.sas1946.com/main/index.php/topic,2706.0.html


Tanks


Tank Pack One
Commonwealth:- VickersMKVI (mg tank) M3Lee Crusader CrusaderAAA.
Italy:- Fiat 13 & M15 Light tanks. Fiat M40 & M42 SPG's
France:- HotchkissH35 & RenaultR35 light Tanks. SomuaS35 Medium tank.
By chap
Many new tank texture (Boser.)

New British Addon-Tanks
http://www.sas1946.com/main/index.php/t ... 159.0.html
http://www.sas1946.com/main/index.php/t ... 252.0.html

Churchill IV, Bishop, Comet, Challenger, Cromwell, etc..

New tanks addon
http://www.sas1946.com/main/index.php/t ... 685.0.html

« Last Edit: May 03, 2011, 05:04:47 PM by StG77_HaDeS »

Inviato: ven lug 22, 2011 11:35 am
da 72sq_Popale
Questo è il post di benvenuto che Luthier ha scritto in occasione della vendita di CloD sul mercato americano
luthier luthier is offline
Senior Member

Join Date: Dec 2007
Location: Moscow, Russia
Posts: 238
Thumbs up Greetings to all Bob COD owners and new USA customers!
Hi everyone!

The game was finally released in the US yesterday (on the 19th) and is currently a #1 top selling Simulation title on steam!

For those who don’t know me, my name is Ilya Shevchenko, and I’m the Lead Development Producer on the title. I’ve been working on the Il-2 Sturmovik series since the very beginning, taking an increasingly larger role with each project, becoming a co-lead on Pacific Fighters (2004) and 1946 (2006), and finally taking over most day-to-day activities on Cliffs of Dover some time ago.

We’re a small team that consists 24 core employees and a handful of veteran outsourcers. Quite a few of us have also been with the IL-2 series since the very beginning 10 years ago.

We love simulations, and we take pride in what we do.

Here are some things to keep in mind about our game:

1. We the developers are a part of 1C-Softclub, Russia’s largest software developer and publisher. We are backed by a dedicated production team, and most importantly, our top management has complete faith in the team and in the product line. That means that the team is growing, we are hiring, and we’re not going anywhere.

2. If you’ve played our previous games, you know that we always support our products way past the release. We work on patches and add-ons, add new content, add new features, and we never abandon our projects.

3. The game you are playing today has always been envisioned as the first in the series. We are already working on a sequel as we continue to support and improve Cliffs of Dover.

4. We do not at this time have anyone doing community relations, which means we spend less time than we’d like to interacting with you, or rather, providing answers to your questions. We are up on these boards every day reading what you have to say, and it does often drive our design decisions and priorities.

5. You can meet more members of the team in my earlier post here, which also contains a sort of a rough roadmap of what we’re currently working on:
http://forum.1cpublishing.eu/showthread.php?t=24240

So, thanks for purchasing the game, thanks for your support, and please rest assured we will continue to support and expand Cliffs of Dover and the Il-2 Sturmovik series!