Re: BoS = nuovo il2
Inviato: ven gen 03, 2014 11:57 am
Fatto ieri sera in 10 minuti. Direi che serve solo un pò di attenzione, ma è fattibilissimo da chiunque e rende la pedaliera decisamente più fluida nel movimento.
Gruppo di volo virtuale italiano
http://www.72sq.it/forum/
Sembra che a breve debba arrivare il multiplayerHi Everybody.
It doesn't matter where you live and in what language you toast - Happy New Year one and all!
The project's team has returned back to work after the winter holidays. We have a lot tasks to complete and here are our goals in the short perspective.
Quick Mission Builder - improved analog to the good old editor in IL-2. It's a pack of tools to create a battle scenario, choose desired parameters and try it out yourself or with your friends. Soon you'll forget the missions that we used to offer you for the early access sessions.
Multiplayer - You'll learn a lot more about it in a few days, next week actually. Note, that it'll be offered on our usual terms: technology tests first, new features and suggestions - second.
New Planes - Several models are being built these days, and even though I can't reveal the release schedule, I promise that IL-2 is coming next and it's coming really soon. This is the first aircraft featuring so many payload options, new combat roles and it's the first two-seater. One plane combining so many technologies makes us a bit nervous, of course, but if it works out well then the rest of the planes will be produced and released at higher rates.
I need to draw your attention to the development progress as it is for us. A lot of players on the forum wonder "why don't you fix those minor issues?", "why does it take you ages (2 months, huh?) to implement trimmers on LaGG and some instruments?", etc.. Here you have my answer. Because we do it maximum ad minima. The key features must be completed first. No matter how big the task is - it's assigned to the same specialists. So if they don't make the core game because they get distracted by minor fixes all the time, that would be very sad for both you and us. So please remain patient and don't wave banners under our office windows - we're doing our job. New technologies and planes will occupy us entirely till spring, after it we'll get to fine tuning and minor "cosmetic" elements, etc..
Main Map - It will soon be presented to you. It's far from being complete of course. We've finished the landscape and placed most of the settlements and airfields. It was a huge effort, believe me. At this moment the map accommodates 82 airfields and over 300 settlements plus Stalingrad itself and all main roads were laid. Speaking of graphics, they're not final: we'll re-construct the trees, for instance. What you see now is a mere draft. And there'll also be significant visual additions that, we hope, will please you.
All that is to be delivered to your PCs within the next 2 months so this winter is going to be hot for flight-sim fans.
We haven't prepared anything new for you during these two days since we returned from the winter holidays, so you won't need to update your clients this weekend - please play the current version. Meanwhile we will be creating something new and cool for you.
And once again - Happy New Year everyone! We hope that this year will be full of optimistic, pleasant and joyful events.